If you care enough to buy this game at launch, you’re not going to simply want to do a single normal run and then shelve it, I’d wager. Then there’s the hard mode, which serious players are all going to want to complete, so saying there are just a few hours of game here would be disingenuous. Each stage has four emblems, and going back through the levels to hunt them down will also extend playtime a bit. Higher scores are earned via faster completion times (which grant a score multiplier), killing enemies, and finding golden emblems throughout stages. If you play a mission normally, you’ll probably get a B most of the time. Many players are going to want to get those S-ranks, and that’s where Luminous Avenger iX 2‘s challenge lies - the game doesn’t just hand you high ranks. Of course, every level ranks you at the end. This world is ruled over by an AI known as Mother, who is safeguarding the place for the eventual return of humans. After the events of the first game, Copen, Kohaku, and Lola are just hanging around, when they’re suddenly isekai’d to another world. For the first time, the series is dubbed in English, and quite capably I might add! The narrative seems almost like a complete throwaway, though. The plot of Luminous Avenger iX 2, much like the plots of all the Gunvolt games, is pretty hard to take seriously. Gunvolt Chronicles: Luminous Avenger iX 2, the second of Copen’s solo games, may still not touch the classics, but the addition of a melee attack alongside the still-enjoyable series gameplay makes this a brief, but fun, 2D romp. With the sequel, though, Copen dashing into foes and zooming across the screen added a lot to the gameplay. I appreciated it, but shocking foes with darts didn’t hit the high notes brought by the games it attempted to ape. I’m a huge fan of the Mega Man X/Zero games, but the first Gunvolt didn’t do much for me. Copen being added to the roster in Azure Striker Gunvolt 2 was a shot in the arm for the series.
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